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Papa Emeritus 4

I wanted to practice Xgen, so I decided to sculpt the singer of my favorite band using a base mesh I modified in Maya to have better finger, elbow, and knee movement from Riijano on Cgtrader.
In Maya I made the base meshes for all the clothing using the quad draw tool, created the UVs, hair, and renders.
I used Zbrush to sculpt all the anatomy, skin textures, folds on the clothing, and all the detail work on the models.
I made all of the embroidery bases in photoshop, exported them into Substance 3d sampler where I made the thread textures, and placed them in Substance Painter where the rest of the textures and baking were made.
Textures: 4096
Low Poly 130,604 polys



papa 4 fullbody front v13

papa 4 head front final

papa 4 hand final

papa 4 fullbody front v13
1/12


papa 4 front wireframe final

papa 4 wireframe right final

papa 4 hand wireframe final

papa 4 front wireframe final
1/6
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