Yancy

This character was created in 2022 to practice realistic facial sculpting and anatomy. I am a big fan of Markiplier and his many fun characters, so I thought who better to sculpt than my favorite of his characters Yancy. This was the first project I used Xgen hair for, and after a ton of trial and error, I got a finished product, I am proud of.
I used a base mesh I modified in Maya to have better finger, elbow, and knee movement from Riijano on Cgtrader. I used Zbrush to sculpt all the anatomy, skin textures, folds on the clothing, and all the detail work on the models. In Maya I made the base meshes for all the clothing using the quad draw tool, created the UVs, hair, and renders. All of the Tattoos were made in Photoshop then imported into Substance painter where they were placed, and the rest of the textures were made.
Textures: 4096
Low Poly 132,653 polys














