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Pyramid
head

Character practice focused on replicating a design/ concept art.
Base mesh, head, sword, clothing and background created in Maya
Sculpting and details done in Zbrush
Textures made in Substance Painter
Rendered in Maya
Low poly 159,226 quads
High Poly 38.469 Million

pyr head front lighting test v4

pyr head left lighting test v6

pyr head back lighting test v6

pyr head front lighting test v4
1/4

pyr head front background v7

pyr head right background v7

pyr head back background v7

pyr head front background v7
1/3
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